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Eu4 manpower rebel army size8/30/2023 ![]() ![]() ![]() ![]() I'm not sure if I agree with your notion that manpower shouldn't be connected with ideas. If you ever tried to boost any nation's ability to field large armies(not that I disagree with you, to make that clear) WhY cAn I nOT bEaT Ai OtTos tHeY hAvE 1mLN trOoOps WWTF UNREALISTIC PLS NERF PARADOX I think that involving population in the game might actually aid game balance, by allowing Regions like China and India to better resist European occupation (as they were able to do IRL during the time frame of this game). Even Ashoka of the Mauryan Empire (ruling India, more than a millennia before the beginning of the game) had manpower numbering in the hundreds of thousands for the Kalinga War.Īm I the only one bothered by population not being represented in manpower? Late game Italy can have the same manpower as a late game Mughals. It would more accurately reflect the sheer bodies that the Mughals could throw at wars such as those during the reign of Aurangzeb or Akbar. Perhaps their manpower recovery could be higher? This way we wouldn't need to give Mughals over 1M manpower, but instead have them recover their manpower at a significantly higher rate. I understand that giving these empires historical amounts of manpower would be horrible for game balance, but the superior size of their respective populations should be demonstrated in some way. even 1% of this would be more than 1 million men.Īm I to believe the Great Mughals can only muster 200k fighting men? Same goes for Ming, France, and Russia. During the same period this game covers, the Mughal Empire had a population of 100M-150M +. I always find it odd when I form Mughals and unite the entire subcontinent, yet only have 200k manpower. Can population somehow be worked into this game without destroying certain mechanics/ game balance? ![]()
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